MycoDea, 2023
Sanji Yang/ Jenny Jih/ Pocoyo
Exhibition photos — UAL Cam A209
MycoDea is a techno-religious mixed-media installation featuring found objects, natural materials, AI-generated moving images, and interactive sounds. It explores beliefs, fantasies, symbiosis, and non-human sensory experiences inspired by the fungal realm.
PART I _
MycoDea is an experimental art form aiming to digitally preserve found mushrooms for their virtual immortality. Through research on folklores and ancient rituals of mushroom culture, the four AI fungal fairies share their divine teachings, guide participants through a contemplative ritual.
PART II _
The interactive Bare Conductive Touch Board establishes playful connections between humans and non-humans, invoking field recording sounds of the woodland and imaginary mycelial languages.
“I have come to the conclusion that much can be learned about music by devoting oneself to the mushroom.” - JOHN CAGE, 1954
Exhibition poster
Artists: Sanji Yang/ Jenny Jih/ Pocoyo
Music: Generated by Stable Audio & Mubert
Visual Design & Editor: Sanji Yang
Voice: Generated by IIElevenLabs
Poetry: Generated by AI Poem Generator & revised in ChatGPT
Other Software: Blender & Midjourney & Runway & Stable diffusion & GarageBand & SadTalker
Special Thanks To: Max Dovey & Jennet Thomas & James
©️Sanji Yang/ Jenny Jih/ Pocoyo
Ual: Camberwell College of Arts
Collect mushrooms
Make art installation
The interactive Bare Conductive Touch Board
Set up exhibition photos
Click on the image to view the link
The Journal of Ecology reported on our group's work MycoDea
Perceive, Espacio Gallery
MycoDea on Espacio Gallery
'I AM A HUMAN' 2024
Sanji Yang
Size: Variable
Materials: Laptop, mirror paper, camera, fake camera.
I used the AI face recognition system on Git Hub and the online programming software Hydra to complete this small work to support my subsequent work.
This work explores the privacy and identity issues between AI and humans in the context of the contemporary Internet and uses the uncanny valley principle to present an ironic effect. The work uses an AI facial recognition system to capture the audience's emotions and record them in a database. When you shout "I am a Human", your phone will automatically take a photo and add it to the data set.
'I AM A HUMAN' exhibition poster at Studio 18
'I AM A HUMAN' exhibition view at Studio 18
Camberwell's Dream
Sanji Yang & Chenyu Hu
2024
Variable size
3d scanning, 3d render
Based on the logic of hyperspace and combined with the research content of the school history, we used 3D scanning software to scan 40 space models of the school as the archive for the early stage of the work.
We used an Archive of 40 models to complete the construction of the 3D scene of Camberwell hyperspace in Blender. This space is more like Camberwell's dream, a simulation or simulacrum of the real world based on Camberwell space. We built it using a dreamcore style, where you can browse and find projections of real space.
3d scanning process
2024
Sanji Yang
Control: The Uncanny Valley London
I made a small work for the collection of the data set and exhibited it at Milkbank. This work also collected some of the faces of the audience, but I will not publish these faces. The audience is too small and far from enough to use, so I collected some more faces that have been published on the Internet.
The audience is too small and far from enough to use, so I collected some more faces that have been published on the Internet.
Instead of using these faces directly, I used these faces to generate 200 AI faces in preparation for my new uncanny valley database.
Based on the principle of the uncanny valley effect that I previously studied in Unit 1,
I used the principle of generating NFT images to separate the facial features of these AI faces and mix them to generate 5,000 uncanny valley face photos.
I intentionally made them look like the photos on the ID card,
Random letters and numbers just like their names.
The topic I studied at UAL was about the uncanny valley effect. I built an AI uncanny valley data set in the Unit1 and Unit2 stages.
Eventually, they will be presented as UAL's fake ID Cards - UVL (Uncanny Valley London). A total of 200 UAL fake ID Cards are mixed among students and employees, mainly discussing and satirizing the background of today's AI era. Next, the blurring of human self-identity and the fact that AI penetrates the real world.
Copeland Gallery Poster
Exhibition view at Copeland Gallery
SANJI LANGUAGE
Sanji Yang
2024
Sanji Language: An alien language compilation system based on English, Chinese characters, and ancient totems as the basis of writing. Technically, it is made through extensive screening and secondary drawing of AI-generated text and incorporates Sanji Yang’s unique alien aesthetic style. It is a symbol system that combines meaning and pattern aesthetics.
“Sanji Language” Exhibition at Guangzhou Lowlowland Gallery, China
Laser Evolution
Sanji Yang
2024
"Laser Evolution" is a new series of works created by Sanji Yang in 2024. This series of works adopts a new visual style and is all presented in a hybrid way of 3D, 2D, and AI generation, using "every pixel" Arrange and reorganize based on the visual thinking to present the vision to the extreme. It aims to explore the boundaries and new possibilities of visual art in the context of the new generation of AI era.
This series of works is currently updated to the 34th picture. For details, please check ↓ link or my Instagram @sanji_yyy
“Laser Evolution” 1-12
Works 1-2 in “Water, Oil, Honey” Hosted by Pistall Collective
CONTROL: Uncanny Valley Show
CONTROL: Uncanny Valley Show
CONTROL: Uncanny Valley Show
Medium: Screens, Retro toys (plastic), Electronic components
2024
I utilized NFT image generation techniques to deconstruct and recombine AI facial features, producing 5,000 unique Uncanny Valley face photos. These images were intentionally designed to resemble ID card photos, each labeled with random letters and numbers to simulate names.
The exhibition in Copeland Gallery involves 200 fake ID cards branded as UAL's UVL (Uncanny Valley London), distributed among students and employees. This installation aims to critique and satirize the blurring of human self-identity in the AI era and the pervasive infiltration of AI into the real world. Through this work, I highlight the complexities and ambiguities of identity in our increasingly AI-dominated society.
In the final graduation exhibition -----CONTROL: Uncanny Valley Show is the third stage of the UVL series of works., I work with JOJO from CCI to restore the role of an interviewer in the UVL world in the real exhibition. It will interact with the audience as a humanoid interactive art installation, further improving my UVL worldview concept. I use the concept of a toy house to express my views on AI, and the audience can interact with it and make their own choices.